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Steve Henricks
Steve Henricks
Environment Outsource Lead - Epic Games
Cary, United States

Summary

My name is Steve Henricks and I’m currently employed at Epic Games as Environment Outsource Lead. Prior to Epic Games , I was employed as and Environment Art Supervisor at ILMxLAB. Before ILMxLab I was at Ubisoft/Redstorm Entertainment as a Expert Environment artist. At Ubisoft, I’ve created art for Tom Clancy’s Ghost Recon: Future Soldier™, and several of the games DLC packs. I have also worked on Tom Clancy’s Rainbow 6®: Patriots (before its redesign) Far Cry® 4, and my last project with Ubisoft was Tom Clancy’s The Division™. At ILMxLAB I worked on Star Wars: Secrets of the Empire, Vader Immortal : A Star Wars Series as Environment Art Lead and on Star Wars: Tales from the Galaxy's Edge in the role of Art Director. At Epic Games I'm currently working on Fortnite.

Skills

3D ModelingEnvironment ModelingTexturingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
UVLayout
UVLayout
MoI3D
MoI3D

Reel

Productions

    • Video Game
      Star Wars: Tales from the Galaxy's Edge
    • Year
      2020
    • Role
      Art Director
    • Company
      ILMxLAB
    • Video Game
      Vader Immortal: A Star Wars VR Series - Episode III
    • Year
      2019
    • Role
      Environment Art Supervisor
    • Company
      ILMxLAB
    • Video Game
      Vader Immortal: A Star Wars VR Series - Episode II
    • Year
      2019
    • Role
      Environment Art Supervisor
    • Company
      ILMxLAB
    • Video Game
      Vader Immortal: A Star Wars VR Series - Episode I
    • Year
      2019
    • Role
      Environment Art Supervisor
    • Company
      ILMxLAB
    • Video Game
      Star Wars: Secrets of the Empire
    • Year
      2017
    • Role
      Lead Environment Artist
    • Company
      ILMxLAB
    • Video Game
      Tom Clancy’s The Division™
    • Year
      2016
    • Role
      Expert Environment Artist
    • Company
      Ubisoft/ Red storm Entertainment
    • Video Game
      Far Cry® 4
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Ubisoft/ Red storm Entertainment
    • Video Game
      Tom Clancy’s Ghost Recon: Future Soldier™
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Ubisoft/ Red storm Entertainment

Experience

  • Environment Outsource Lead at Epic Games
    Cary, United States of America
    September 2021 - Present

  • Environment Art Supervisor at ILMxLAB
    San Francisco, United States of America
    June 2018 - September 2021

  • Senior Environment Artist at ILMxLAB
    San Francisco, United States of America
    January 2017 - Present

  • Expert Environment Artist at Ubisoft/ Red Storm Entertainment
    Cary, United States of America
    April 2008 - December 2016

  • Co Founder at Substance Tools (not affiliated with Allegorithmic)
    Cary, United States of America
    March 2015 - January 2018

    We (Myself and Tommy Alvarez) started SubstanceTools to create high quality tools, materials and content for artists and game developers. Our tools are available on Allegorithmic's Substance Store, Gumroad, Cube Brush, and the Creative Market. More information can be found on our Facebook page at www.substancetools.com, or our YouTube channel.