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Steve Henricks
Steve Henricks
Senior Environment - ILMxLAB
San Francisco , United States of America

Summary

My name is Steve Henricks and I’m currently employed ILMxLAB as a Senior Environment artist. Prior to ILMxLAB, I was employed at Ubisoft/Redstorm Entertainment as a Expert Environment artist. At Ubisoft, I’ve created art for Tom Clancy’s Ghost Recon: Future Soldier™, and several of the games DLC packs. I have also worked on Tom Clancy’s Rainbow 6®: Patriots (before its redesign) Far Cry® 4, and am currently working on Tom Clancy’s The Division™.

Skills

3D ModelingEnvironment ModelingTexturingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Keyshot
Keyshot
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
UVLayout
UVLayout

Productions

  • Tctdcropped
    • Video Game
      Tom Clancy’s The Division™
    • Year
      2016
    • Role
      Expert Environment Artist
    • Company
      Ubisoft/ Red storm Entertainment
  • Far cry 4cropped
    • Video Game
      Far Cry® 4
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Ubisoft/ Red storm Entertainment
  • Grfscropped
    • Video Game
      Tom Clancy’s Ghost Recon: Future Soldier™
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Ubisoft/ Red storm Entertainment

Experience

  • Senior Environment Artist at ILMxLAB
    San Francisco, United States of America
    January 2017 - Present

  • Expert Environment Artist at Ubisoft/ Red Storm Entertainment
    Cary, United States of America
    April 2008 - Present

  • Co Founder at Substance Tools (not affiliated with Allegorithmic)
    Cary, United States of America
    March 2015 - Present

    We (Myself and Tommy Alvarez) started SubstanceTools to create high quality tools, materials and content for artists and game developers. Our tools are available on Allegorithmic's Substance Store, Gumroad, Cube Brush, and the Creative Market. More information can be found on our Facebook page at www.substancetools.com, or our YouTube channel.