My name is Steve Henricks and I’m currently employed ILMxLAB as a Senior Environment artist. Prior to ILMxLAB, I was employed at Ubisoft/Redstorm Entertainment as a Expert Environment artist. At Ubisoft, I’ve created art for Tom Clancy’s Ghost Recon: Future Soldier™, and several of the games DLC packs. I have also worked on Tom Clancy’s Rainbow 6®: Patriots (before its redesign) Far Cry® 4, and am currently working on Tom Clancy’s The Division™.
We (Myself and Tommy Alvarez) started SubstanceTools to create high quality tools, materials and content for artists and game developers. Our tools are available on Allegorithmic's Substance Store, Gumroad, Cube Brush, and the Creative Market. More information can be found on our Facebook page at www.substancetools.com, or our YouTube channel.