Summary

My name is Steve Henricks and I’m currently employed ILMxLAB as a Senior Environment artist. Prior to ILMxLAB, I was employed at Ubisoft/Redstorm Entertainment as a Expert Environment artist. At Ubisoft, I’ve created art for Tom Clancy’s Ghost Recon: Future Soldier™, and several of the games DLC packs. I have also worked on Tom Clancy’s Rainbow 6®: Patriots (before its redesign) Far Cry® 4, and am currently working on Tom Clancy’s The Division™.

Skills

  • 3D Modeling
  • Environment Modeling
  • Texturing
  • Game Development
  • PBR Texturing
  • Software Proficiency

    3ds Max
    3ds Max
    Fusion 360
    Fusion 360
    Keyshot
    Keyshot
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    Marmoset Toolbag
    Marmoset Toolbag
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity
    Marvelous Designer
    Marvelous Designer
    xNormal
    xNormal
    Quixel Suite
    Quixel Suite
    UVLayout
    UVLayout

    Productions

    Experience

    Senior Environment Artist

    ILMxLAB
    January 2017 - Present | San Francisco, United States of America

    Expert Environment Artist

    Ubisoft/ Red Storm Entertainment
    April 2008 - Present | Cary, United States of America

    Co Founder

    Substance Tools (not affiliated with Allegorithmic)
    March 2015 - Present | Cary, United States of America

    We (Myself and Tommy Alvarez) started SubstanceTools to create high quality tools, materials and content for artists and game developers. Our tools are available on Allegorithmic's Substance Store, Gumroad, Cube Brush, and the Creative Market. More information can be found on our Facebook page at www.substancetools.com, or our YouTube channel.